Tactical Shenanigans
If we were a milsim group, our backstory would be all the best retards in the military put into one place. Our ratio for war crimes to successful operations leaves generals shaking their head as they sign our court marshals. Fortunately, we dont really care about all that BS and we just play Arma 3 like normal people. We shoot shit while shooting the shit, and occaionally pull off actual tactics and kick ass.
What should you expect?
We are an Arma 3 co-op community that plays weekly sessions on Saturday at 1800 GMT. We have a strongly committed core group of players and we’re always looking to expand. Our gaming sessions are split into two types of weekly sessions: Campaign and Intermission.
During campaigns, we play a series of story-connected missions over the course of many game sessions (our standard is ten missions). Each mission’s outcome affects the campaign in some way, big or small. Roles among the players are locked-in for the campaign so each player can really hon in on their role for the entirety of a campaign. Outside of campaigns, we explore any updates that Arma has undergone and iron out any mod kinks that may have arisen, as well as allow less experienced mission makers to have a chance to test their abilities with the full group. We can also try fun mission ideas that wouldn’t suit the campaign format.
Here at Worthy Platoon, we offer a wide range of options for our players. However, we focus primarily on the infantry aspect. Whatever suits the missions is what we have. We don’t have dedicated pilots, but there will be opportunities to fly as missions require it.
We provide training so that each member is versed in what mods we use and how we operate, and by training we mean we’ll complain that we have to show you shit while the terrorists are shooting at us, but will nonetheless give you the run down, even if we die in the process. So, not like real training. We’re down with trial by fire.
Seriously, though, we like to maintain a bit of professionalism and maybe a bit of roleplay here and there during our missions, but we are by no means a milsim group. Many come to Arma looking for a real tactical experience, and we try to deliver on that without bogging down the fun with the need for things that other people enjoy about milsim communities, such as climbing the ranks and being placed into niche areas in the unit.
If you are interested in Worthy Platoon, we can say that you will find a group of lovable douchebags. We are not politically correct, work safe, or child safe. Weekly sessions are only cancelled if there is absolutely no way for us to play that week, and we have a team of administrations that ensure everything is working as it should (which is usually still slightly broken). In short, we are committed to playing every week, and the only real requirement for joining Worthy Platoon is your commitment to attend, and that you are eighteen or older. Worthy Platoon is an English-speaking international community.
Come play Arma 3 with us and see why there is no other unit like Worthy Platoon.